All new trees and bushes will now react correctly to weak and strong winds.įinally, once all this new foliage was in, I was able to look into how everything blended together. I have also spent some time helping Diogo balance his new wind-zone tech. All in all, this means you will be staring less at vast empty fields, and forests will break up the lines of sight. We have also adjusted the areas in which forests spawn and made trees grow alongside the edges of lakes. This makes small bases hidden among the trees more viable. Forests now cover large parts of the map and the density of the deciduous forests is quite high. In addition, you will notice that the density of trees has changed. These changes add much greater visual variety and give the game a lush feeling that we wanted to achieve for a long time. Also, temperate and tundra biomes contain large oaks that are scattered across the fields. The old forests contain pines, Douglas firs and reddish birches, while the new ones are filled with American beech trees and green birches. You’ve been asking for deciduous trees to come back, so I created another forest type with its own unique topology. The first thing you will notice in this update is that instead of having just one forest type, there are now two. I've been pushing our vegetation even further than before. Please note that the computer performing the brute force operation is sensitive and damage to it will slow down the process.Īnother thing to note is that your map (and everyone else's) will display an icon indicating the location of any locked supply crates, so lock and load. A timer will be initiated and upon completion the loot will be accessible. Approach the crate and press your use key to begin the process. Unfortunately for you, the crate has been equipped with a high-tech locking mechanism which requires some time to disarm. The good news is this leaves this secure, high-value crate up for grabs by the island's subjects. In an ideal world the scientists expecting the supplies would approach and retrieve them, but we all know that isn't what is going to happen (and it's also not implemented yet). After this, it will approach the drop zone and release its payload. Drop zones are located at most of the Tier 1 and above monuments, and the helicopter will orbit the area in an attempt to neutralize any threats (read: players). This transport helicopter is a periodic server event which will appear offshore and make its way to a designated drop zone to resupply. The CH47 has FINALLY made it in game! Take THAT, Concept Limbo!
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